

iirc the Guide uses Ragdolls so make sure with Weapon Inertia you have it installed after with its compatibility skeleton. Its just an animation replacer so it won't be missed.įeel free to pick up Xilandro's Weapon Inertia and diagonal movement mods though, as that certainly enhance the feel of guns and movement in game. Its honestly outdated and not really an immersion breaker. Not sure if the mod page has the patch though.ĭon't use them. Will I still be in the clear if I do the manual installation in MO2?Įdit: Guess the real question is will I still be alright with the rest of F&L if I just install the mod manually. This means that the mod installer version doesn't seem to be working.


The linked download for WAR can't be picked up by MO2 for some reason (I'm running MO2 due to compatibility issues between MO1 and 圎dit). Another issue, this time with Weapon Animation Replacers. This whole thing eventually blew up because of updating mods and being unable to keep up with the patch, but most of the weapon mods haven't been updated for a while so I think I'm safe.Īlrighty, figured out my plan of action with the WOTNM and CaliberX. What I do remember is using the resources in CaliberX in conjunction with modding tools to change everything from the ammo and casings for weapons to the ammo boxes in the game. I did this once before a few years ago and it mostly worked, but I'm going to get it right this time. Reason I'm asking this is because I'm going to be attempting a massive patch utilizing CaliberX that will eventually include every firearm in the game. If I were to make a patch utilizing CaliberX's resources, can I still use GECK and 圎dit on esps inside merged plugins? Is it possible to modify the CaliberX patch for WotNM to only work for certain weapons (maybe going into 圎dit) or would it be better to do it manually through GECK and 圎dit? This may become redundant due to my future plans.Ĥ. Is it possible to modify the Weapons of the New Millenia mod to only include certain weapons within it to the game? Or am I better off downloading the individual weapon mods and merging them? Reason I ask is because while Millenia does amazing work I feel that some of the weapons break immersion and I'd like to narrow down what WotNM adds.Ģ. Alright so I'm at the weapons portion of the guide and I'm going to be trying something on my own in conjunction with this.
